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Old May 21, 2006, 12:43 AM // 00:43   #1
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Default [Petition] Remove faction reward for the losing side in Aspenwood

If leechers dont violate user argeement, thats fine with me, but ANet have to understand that they piss off many players who honestly trying to play the game. I been playin all day today end every game we got 1-2 leechers on our team.
Seriously, I like this mission type alot, but when I respawn and see the same guy still standing there it make me want to quit (which I often do). I wouldnt mind if they would go into mossion solo and keep farming it like 55 bots, but they also ruin the game for other people.

Solution: plain and simple! No reward for loosing side.

Or better yet: increase reward for winning side and make loosing side actually lose faction regardless of wherever you afk/quit/dropped.
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Old May 21, 2006, 12:47 AM // 00:47   #2
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/unsign

That would make Fort Aspenwood fction gain worse than it already is.
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Old May 21, 2006, 12:48 AM // 00:48   #3
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how so?
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Old May 21, 2006, 01:43 AM // 01:43   #4
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/not signed
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Old May 21, 2006, 02:06 AM // 02:06   #5
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All this does is punish the people on the losing side who actually were trying, not the people who just sit there.

wow.. that's a really stupid idea.
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Old May 21, 2006, 02:32 AM // 02:32   #6
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Extremely bad idea.
There are much better ways to resolve this issue.
This is not one of them.
/not signed
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Old May 21, 2006, 02:43 AM // 02:43   #7
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maybe remove faction rewards from people who never are killed and never kill anything.

I say that both are needed, because Monks dont always kill things, but every player is usually killed atleast once in the mission.
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Old May 21, 2006, 03:26 AM // 03:26   #8
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Or just make sure people are moving/attacking in order to recieve faction. Even if its a bot...at least they are doing something.
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Old May 21, 2006, 04:07 AM // 04:07   #9
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Quote:
Originally Posted by Arcanis the Omnipotent
All this does is punish the people on the losing side who actually were trying, not the people who just sit there.

wow.. that's a really stupid idea.
people who just sit there already punish those who were trying. On the other hand this isnt really a PvE mission where if you lose you just start over again. In PvP loss supposed to punish.
So before I start assuming that you are just one of those leechers trying to protect your free source of faction, give it a though before calling idea stupid.
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Old May 21, 2006, 04:09 AM // 04:09   #10
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Quote:
Originally Posted by Tuoba Hturt Eht
Extremely bad idea.
There are much better ways to resolve this issue.
This is not one of them.
/not signed
give me one? And please explain how my idea is bad.
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Old May 21, 2006, 04:27 AM // 04:27   #11
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If people don't win and get a runner up prize, they will not want to go back. The replayable part of that mission is that even if you lose, you still get faction.

I would not play Aspenwood at all if I did not receive faction if I lost.

Plus, if you lose, you don't get the automatic 400 faction anymore.

/unsigned
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Old May 21, 2006, 04:36 AM // 04:36   #12
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Nobody would play Alliance battles if that happened, PvE is already a more consistent way to get faction as it.
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Old May 21, 2006, 04:45 AM // 04:45   #13
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ummm pardon me but is the WIN is the whole point of this? Why should you ever get something for being a loser?
I mean all I hear so far is "people want this... people like that...". People are stupid and lazy, ok? People always want everything, perfect and now. Thats why bots and leechers exist. This IS the ultimate source of the problem that you don't have to try and push yourself to get what you want.
The fact that time/faction wise Aspenwood may become highly inefficient is a totaly different issue, which can be easily addressed by increasing reward for victory only. THIS ISN'T THE POINT! The point is that those who do not play this game should not get any reward.
And fixes like making sure that person moved/died/killed during the game simply do NOT address it. If you can make simple bot to click on "enter mission" button you may aswell make you character move or run into enemy group and die. Fixes like that only slightly increasy complexity, but do not solve the problem.
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Old May 21, 2006, 04:47 AM // 04:47   #14
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/signed
Earn that faction.
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Old May 21, 2006, 04:51 AM // 04:51   #15
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Quote:
Originally Posted by Sanji
Nobody would play Alliance battles if that happened, PvE is already a more consistent way to get faction as it.
I dont understand you. You opponents are people, not silly mobs that you can farm. Why would you expect the reward to be consistant? How does this make any sense?
If you good, you will win alot. If you not good you will win much less. If you dont play you will win nothing. Plain and simple. Thus those who good will stick with pvp and win alot, those who not good will stick to pve and win much less but consistant, and others will quit.
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Old May 21, 2006, 05:00 AM // 05:00   #16
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Yes, let's give people more of a reason to quit the moment they think they won't win.
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Old May 21, 2006, 05:02 AM // 05:02   #17
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Quote:
Originally Posted by Ira Blinks
I dont understand you. You opponents are people, not silly mobs that you can farm. Why would you expect the reward to be consistant? How does this make any sense?
If you good, you will win alot. If you not good you will win much less. If you dont play you will win nothing. Plain and simple. Thus those who good will stick with pvp and win alot, those who not good will stick to pve and win much less but consistant, and others will quit.
Your suggestion would drive even more people away from Alliance battles.

Fort Aspenwood is a PvP mission exclusive to PvE characters. Let's consider that one of the driving forces behind people playing it is to get faction. If Alliance battles become an even more undesirable method of getting Kurzick/Luxon faction, even less people will bother playing it.

Less people playing it, less games.

PvE focused players won't bother because there will be far better ways to get faction. PvP focused players won't bother because there will be far better ways to get a game going in other avenues of PvP. Those that provide them with Balthazar Faction, Rank, or Guild standing I might add.

Last edited by Sanji; May 21, 2006 at 05:05 AM // 05:05..
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Old May 21, 2006, 05:04 AM // 05:04   #18
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Your way encourages rage quitters. If a player sees they will lose, they will just rage quit and try again, and hope for a winning team. Rage quitting is a huge problem and would only get worse if you stop awarding faction to the losing team.
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Old May 21, 2006, 05:15 AM // 05:15   #19
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If this actually happened, you would only get rage quitters too numerous to even mention. So, no, just no.
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Old May 21, 2006, 05:22 AM // 05:22   #20
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I still don't see the problem. Are you all saying that people who like to ragequit for silly reasons deserve faction?

Why?
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